#Mesa 25.1.8 (old stable) has been released (#Mesa3D / #Mesa3DGraphicsLibrary / #GraphicsLibrary / #OpenGL / #EGL / #OpenCL / #Vulkan / #Gallium3D) https://mesa3d.org/
#Mesa 25.1.8 (old stable) has been released (#Mesa3D / #Mesa3DGraphicsLibrary / #GraphicsLibrary / #OpenGL / #EGL / #OpenCL / #Vulkan / #Gallium3D) https://mesa3d.org/
Radeon RX 9000 driver support on 22.04/24.04? #drivers #amdgraphics #radeon #mesa
The latest #Mesa 25.2 release introduces support for AFBC compressed YUV textures in the #Panfrost driver for ARM Mali GPUs.
See how this new feature enables more efficient memory bandwidth and power usage in video playback and real-time texture processing: https://www.collabora.com/news-and-blog/news-and-events/improvements-to-mesa-video-decoding-for-panfrost.html
(more Linux news in original post)
postmarketOS monthly report: apk3 available available on edge, proof-of-concept immutable edition, /usr merge, pmbootstrap updates, expanded device support (including iPhones):
https://postmarketos.org/blog/2025/08/03/pmOS-update-2025-07/
Ubuntu Touch gets new versioning scheme, 24.04 1.0 and 20.04 OTA-10 call for testing:
https://ubports.com/blog/ubports-news-1/ubuntu-touch-24-04-1-0-and-20-04-ota-10-call-for-testing-3963
Intel WWAN IOSM, Keem Bay DRM and T7XX 5G WWAN drivers orphaned:
https://www.phoronix.com/news/Intel-More-Orphans-Maintainers
Mesa 25.2 released with support for deprecated functionality removed, Clover OpenCL replaced by RustiCL, rustc-hash crate added as a dependency for Collabora’s NVK Vulkan driver for NVIDIA GPUs (to improve shader compile time), PanVK improvements, etc.:
https://9to5linux.com/mesa-25-2-open-source-graphics-stack-officially-released-this-is-whats-new
(FOSS news in comments)
#Linux Weekly Roundup for August 10th, 2025: #Debian 13, #Ubuntu 24.04.3 LTS, #LinuxMint 22.2 beta, #Mesa 25.2, Linux 6.17 RC, #NVIDIA 580 beta, #KDE Plasma 6.4.4, #Calibre 8.8, #GStreamer 1.26.5, #Tails 7.0 RC, #Audacity 3.7.5, #PeaZip 10.6, PorteuX 2.2, #HandBrake 1.10, #Darktable 5.2.1, NetworkManager 1.54, KDE Frameworks 6.17, #Amarok 3.3.1, and more https://9to5linux.com/9to5linux-weekly-roundup-august-10th-2025
Mesa 25.2, an open-source OpenGL/Vulkan graphics API implementation, is out with Vulkan 1.4, new panvk features, and bug fixes for games like Ghost of Tsushima and DOTA 2.
https://linuxiac.com/mesa-25-2-lands-with-vulkan-1-4-on-panvk-drops-x11-dri2-support/
#Mesa 25.2 Open-Source Graphics Stack Officially Released, This Is What’s New https://9to5linux.com/mesa-25-2-open-source-graphics-stack-officially-released-this-is-whats-new
Mesa 25.2.0 released with NVIDIA upgrades, Apple Vulkan driver enhancements and lots more improvements https://www.gamingonlinux.com/2025/08/mesa-25-2-0-released-with-nvidia-upgrades-apple-vulkan-driver-enhancements-and-lots-more-improvements/
#XDC2025: The CfP review process is complete & notifications have been sent out to accepted speakers! Please check your email (and spam) and confirm your talk as soon as possible! Full schedule will be published early August.
MASSIVE Linux Changes This Week! Ubuntu DIES, GNOME Drops X11, Gaming Gets HUGE Boost!
#Linux #Ubuntu #GNOME #Gaming #OpenSource #TechNews #LinuxNews #Wayland #KDE #Mesa #Security #Distributions #TonDoesLinux
Mesa 25.1.6 is the latest bug-fix release for the open source Linux graphics drivers, plus the first Release Candidate for the next feature-release.
https://www.gamingonlinux.com/2025/07/mesa-25-1-6-and-mesa-25-2-0-rc1-are-now-available-for-linux-graphics-drivers/
I'm currently in the process of cleaning up all the hacks I used to upstream this as quickly as possible. Along the way, I also fixed some issues with 3d, cube, and 2d_array support
dEQP-GLES3.functional.texture.format.sized.*.rgba32*
Test run totals:
Passed: 24/24 (100.0%)
Failed: 0/24 (0.0%)
Not supported: 0/24 (0.0%)
Warnings: 0/24 (0.0%)
Waived: 0/24 (0.0%)
With some more NIR shader magic and a bit of framebuffer state trickery, I can now render to 128-bit formats by using two render targets in parallel, each writing 64 bits. But that's enough hacking for today - time for bed.
Sweet! Using some NIR shader magic, I can also sample 128-bit formats. Under the hood, I'm sampling two separate 64-bit values and combining them within the shader.
My 128bit format emulation - needed for GLES3 - is starting to pass the first CTS.
I’m seeing every possible tiling pattern in my CTS result image Time for a
while I figure out what I’m doing wrong.